Answer by Anxo
Use the same method you are using now, but instead, when you create the text assign it (via script or by prefab settings) to a layer that is ignored by the camera. If you at some point wanted to show...
View ArticleAnswer by FabienD
I will answer myself, or kind of.. Thanks to the orientation from Owen Reynolds and Bunny83 I was able to establish the size factor linking the GUIContent and a TextMesh. It is safe to assume for a...
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